Learning Gamification
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Understand how Gamification can trigger joyful and effective learning. Learn how to design games, and plan lessons and activities to enhance student motivation, foster creativity, critical thinking and develop social competencies by team cooperation and positive competition. Discover how video games, simulation, augmented reality and technology-aided outdoor activities can engage students and promote meaningful knowledge and competencies.
- Gamification benefits for student engagement and effective learning.
- Gamification, cognitive process and motivation;
- Gamification, critical thinking and creativity development;
- Planning and conducting a game-based lesson;
- Collaboration and positive competitiveness in gamified scholar activities;
- Digital games and technology-aided learning activities;
- Selecting games for specific student groups and subjects;
- Tools for collaboration in educational game-based projects;
- Game-based simulations augmented reality and 360 videos;
- Monitoring and assessing student performance on game-based activities.
* The course is held in the English language. An English A2 (CEFR) level is recommended, but trainers are experienced in helping students with English language difficulties.
* El curso se imparte en lengua inglesa. Se recomienda un nivel de inglés A2 (MCER), aunque los formadores tienen experiencia en ayudar a los estudiantes con dificultades en el idioma. Además, podemos ofrecer apoyo en español si es necesario.
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Note: The course program can be changed according to participant's profile, local holidays or on the availability of schools to visit.
Primary school teachers, Secondary school teachers and School managers.
- Brief introduction to each of the topics.
- Participants share experiences and best practices on each topic in group and plenary sessions.
- Participants experiment with the use of games, install, configure and explore tools and apps;
- Participants visit public and private schools, from different levels and observe infrastructures and resources and their usage.
- Individually or in groups, participants prepare lessons, using games and apps.
Course fee: 400,00€ per participant (click for detail)
All participants will receive a Certificate of Participation and a Declaration of Obtained Competencies, officially recognizing the skills gained during the course.
The acquired competences will also be validated within the Europass Mobility framework — participants should request that their National Agency issue the Europass. (Visit our website Documents > Europass mobility).
Our courses are aligned with the European Framework for the Digital Competence of Educators (DigCompEdu), and the provided documentation that can support the recognition.
Participants are responsible for booking their own accommodation. ACJ will guide recommended hotels across different price ranges, but participants are free to choose hotels and restaurants according to their preference. Our staff enjoy lunch daily at a nearby restaurant offering good quality at affordable prices — you are welcome to join them!
All accommodation and meals are paid directly by participants to the hotels and restaurants.
During the course, lunches and coffee will also be available on or near the University of Algarve campus, where the training takes place.










