Learning Gamification

Adapting lessons and activities for joyful and effective learning
School Education Gateway

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Course Info

Understand how Gamification can trigger joyful and effective learning. Learn how to design games, and plan lessons and activities to enhance student motivation, foster creativity, critical thinking and develop social competencies by team cooperation and positive competition. Discover how video games, simulation, augmented reality and technology-aided outdoor activities can engage students and promote meaningful knowledge and competencies.

 

Main contents

  • Gamification benefits for student engagement and effective learning.
  • Gamification, cognitive process and motivation;
  • Gamification, critical thinking and creativity development;
  • Planning and conducting a game-based lesson;
  • Collaboration and positive competitiveness in gamified scholar activities;
  • Digital games and technology-aided learning activities;
  • Selecting games for specific student groups and subjects;
  • Tools for collaboration in educational game-based projects;
  • Game-based simulations augmented reality and 360 videos;
  • Monitoring and assessing student performance on game-based activities.

* The course is held in the English language. An English A2 (CEFR) level is recommended, but trainers are experienced in helping students with English language difficulties.

* El curso se imparte en lengua inglesa. Se recomienda un nivel de inglés A2 (MCER), aunque los formadores tienen experiencia en ayudar a los estudiantes con dificultades en el idioma. Además, podemos ofrecer apoyo en español si es necesario.

Course program

Day 1

  • Course and participant presentation;
  • Coffee break;
  • Understanding Mobile devices hardware and Operating Systems;
  • Using and managing a mobile device;
  • Lunch
  • Using GPS guiding apps to explore educational pathways: exploring Faro City.

 

Day 2
  • Integrating ICT and mobile devices in the classroom;
  • Coffee break;
  • Maximizing the use and the benefits of e-learning tools;
  • Lunch
  • ICT tools and apps for planning and preparing lessons;
  • Coffee break;
  • Application group task.
 
Day 3
  • Tools and app to deliver and explore contents;
  • Coffee break;
  • Tools and app to deliver and explore contents.
  • Lunch;
  • Tools and apps to monitor and assess student performance;
  • Coffee break;
  • Tools and apps to monitor and assess student performance
 
Day 4
  • Visit local upper secondary school: observing infrastructures, resources and attending lessons;
  • Lunch
  • Using apps to ease all steps of the teaching and learning process.
 
Day 5
  • Adopting mobile devices and adapting strategies;
  • Coffee break
  • Course evaluation;
  • Certification;
  • Lunch;
  • Visit to Sagres and ponta da piedade.

 

Note: The course program can be changed according to participant's profile, local holidays or on the availability of schools to visit.

 

Target group

Primary school teachers, Secondary school teachers and School managers.

 

Course methodology
  • Brief introduction to each of the topics.
  • Participants share experiences and best practices on each topic in group and plenary sessions.
  • Participants experiment with the use of games, install, configure and explore tools and apps;
  • Participants visit public and private schools, from different levels and observe infrastructures and resources and their usage.
  • Individually or in groups, participants prepare lessons, using games and apps.
 

Course fees
 

Certification

All participants will receive a Certificate of Participation and a Declaration of Obtained Competencies, officially recognizing the skills gained during the course.

The acquired competences will also be validated within the Europass Mobility framework — participants should request that their National Agency issue the Europass. (Visit our website Documents > Europass mobility).

Our courses are aligned with the European Framework for the Digital Competence of Educators (DigCompEdu), and the provided documentation that can support the recognition.

 

Accommodation and Meals

Participants are responsible for booking their own accommodation. ACJ will guide recommended hotels across different price ranges, but participants are free to choose hotels and restaurants according to their preference. Our staff enjoy lunch daily at a nearby restaurant offering good quality at affordable prices — you are welcome to join them!

All accommodation and meals are paid directly by participants to the hotels and restaurants.

During the course, lunches and coffee will also be available on or near the University of Algarve campus, where the training takes place.

Check the course on School Education Gateway
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